It is against copyright law to re-distribute unauthorized copies of games without the original creator's permission. You are advised to take down this project immediately otherwise you will be sentenced to jail IRL and pay serious fines. Piracy is not a joke, it is a serious matter that everyone has to be fully aware of.
Pop'n Oyster
Creator of
Recent community posts
Well, the character idea sounds decent, for a few reasons. This character does nothing for the majority of the game, and when she DOES do something, it is only a one time thing. Also, many Baldi's Basics characters are intended to be unhelpful in general, as they either stall the player, trick with them, or cause other negative effects on them.
As for the comic though, I will see if I can make a comic that is similar to your suggested story.
Some characters are getting removed/replaced for various reasons.
1. Other character ideas were made as replacements for lower-quality characters
2. User complaints regarding character mechanics
3. Possibility of the uselessness of a character
4. Other reasons
Baldi's Basics 1 1/2 is not coming to an end any time soon. The series aims to contain better characters with better quality mechanics and features.
Surprisingly, it has nothing to do with Artem, as his controversy took place a long while ago, and I don't really focus on him anymore. He is still active, however he was not as bad as before.
Due to the large number of characters in my game, it would take a large amount of time for me to implement the freezing character feature. Sure, I could simply make a NavMeshAgent list in The Test's script, however, simply disabling them without other script configurations would lead to Unity log error overloads.
Actually, I made my own version of Dr. Reflex that could only affect the player and whose hammering animations are smoother. Implementing the "crushing all characters" mechanics would take way too long to implement considering the number of characters in my game, and the single hammer smashing was implemented to add uniqueness.
Hello! I have been thinking about adding Beans in future games, since there is another character in my game that acts somewhat similar to him (Quvioq). Also, Beans' gums essentially work exactly like super glue splatters, so it should not be so hard for me to implement him. If I decide to add Beans, then he will very likely replace Quvioq due to their mechanic similarities.
Yes, Stardark has similar mechanics to Shadow Baldi, but it is not entirely identical. Stardark takes a longer amount of time to fully blind the player, being around 10 seconds, whilst Shadow Baldi can blind the player in 3 seconds or less. Also, Stardark causes a Game Over if the player gets fully blinded by it, while Shadow Baldi is incapable of such ability.
1. Oh ok. I see.
2. Tallulah does not have a copyright disclaimer on her page because pretty much nobody knows about her, and the franchise from which the character originated is very unpopular.
3. If your re-made character is higher quality than what you first submitted, then I will allow you to submit more ideas.
Also keep in mind I am busy with other real life stuff, so not all of your ideas may be added.