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Pop'n Oyster

726
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3
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A member registered Dec 26, 2022 · View creator page →

Creator of

Recent community posts

It is against copyright law to re-distribute unauthorized copies of games without the original creator's permission. You are advised to take down this project immediately otherwise you will be sentenced to jail IRL and pay serious fines. Piracy is not a joke, it is a serious matter that everyone has to be fully aware of.


PLEASE TAKE DOWN THIS PROJECT NOW

Well, the character idea sounds decent, for a few reasons. This character does nothing for the majority of the game, and when she DOES do something, it is only a one time thing. Also, many Baldi's Basics characters are intended to be unhelpful in general, as they either stall the player, trick with them, or cause other negative effects on them.

As for the comic though, I will see if I can make a comic that is similar to your suggested story.

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That is LITERALLY the Baldi TV texture with a blue coating. It doesn't seem very creative, as I already asked someone in the past to make a new XP HUD texture and it looks fine the way it is.


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Some characters are getting removed/replaced for various reasons.

1. Other character ideas were made as replacements for lower-quality characters

2. User complaints regarding character mechanics

3. Possibility of the uselessness of a character

4. Other reasons

Baldi's Basics 1 1/2 is not coming to an end any time soon. The series aims to contain better characters with better quality mechanics and features.

Surprisingly, it has nothing to do with Artem, as his controversy took place a long while ago, and I don't really focus on him anymore. He is still active, however he was not as bad as before.

This discussion is now outdated. You have necroposted.

Sorry, item rule 2 disallows items that changes the player's speed.

Due to the large number of characters in my game, it would take a large amount of time for me to implement the freezing character feature. Sure, I could simply make a NavMeshAgent list in The Test's script, however, simply disabling them without other script configurations would lead to Unity log error overloads.

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Characters not being able to enter Victor's office is not a bug, however the faculty room table not having proper collision is. Thank you for notifying me about the first bug. I will fix it when the full update releases.

I believe whirlpools were already implemented as of the latest game, and they have nearly identical function to their original counterparts.

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Actually, I made my own version of Dr. Reflex that could only affect the player and whose hammering animations are smoother. Implementing the "crushing all characters" mechanics would take way too long to implement considering the number of characters in my game, and the single hammer smashing was implemented to add uniqueness.

Not Chalkles though, because it would take a very long time to set positions for his spawning and rotating locations. Oh yeah, also doors. It would be a hastle assigning doors scripts to Chalkes or vice versa.

Hello! I have been thinking about adding Beans in future games, since there is another character in my game that acts somewhat similar to him (Quvioq). Also, Beans' gums essentially work exactly like super glue splatters, so it should not be so hard for me to implement him. If I decide to add Beans, then he will very likely replace Quvioq due to their mechanic similarities.

I'm sorry, but I will decline this item suggestion.

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Well, can you please re-post it so I can add the trivia fact to my wiki? Additional information you find about my game is always trivia.

These aren't useless. They are actually considered trivia now that you told me!

Oh, ok. Thanks for the comment! I will be sure to change the rules.

Hey, I noticed you made a post saying you found the origin of Ruby Gloom's pose in The "Just Beginning" School's title screen, but you deleted it for some reason.

nvmd, I already played it and it's there. Thank you. However, I don't know how to give an item to Monkey Dude, I tried right clicking with the item selected, but it just gets used instead of given. Provide more instructions?

Sure. If you want me provide you a script, simply ask.

It's been a month, and no gameplay footage has been announced to me yet. Please make gameplay footage soon so I can see it.

I will decide to make him a brand new character instead. BTW, can you make a different condition for him to give the player good luck? Giving him an apple seems kinda challenging, not to mention there is no in-game way to tell how to make him grant good luck.

Sorry, but the Anchor Bay logo will remain the same probably throughout the entire series.

There was this one user named Artem Vaskin who kept on stealing my games and began very lazily sharing them as if they were his games. However, he was too ignorant to realize that my games had certain codes that needed to be input.

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Does sound like a good idea! However, I'm not entirely sure which character this one should replace, or if I should add him as a brand new character. But the good luck is definitely going in one of the next updates!

Now I just need you to make an office poster description for him.

where is my character

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I think you should hold back on the ideas, because I am already getting overloaded with them. Didn't I say that before?

Can somebody please make gameplay footage of this game?

NICE!

Ok, that's cool. But can you send me a screenshot of what you got just so I know you aren't lying?

No, because if I tried to add an area in the game that would make the player deaf, the Unity Player Log would overload with errors due to there not being an active audio listener.

Yes it is. If it was not in the game any more I would have posted about it on my Fandom wiki.

Nobody else has complained about her always activating in the custom event, so I guess you'll just have to deal with it. Also, she acts as a Baldi clone, and is supposed to be a factor of the Cloning Gone Wrong event rather than being a main character.

Yeah IDK. The objective of Baldi's Basics has always been notebook-related, and adding an "XP Mode" to the game would kinda make the game, like, I'm just not sure about it.

I think I'm ok with the spelling nerd for now.

Yes, Stardark has similar mechanics to Shadow Baldi, but it is not entirely identical. Stardark takes a longer amount of time to fully blind the player, being around 10 seconds, whilst Shadow Baldi can blind the player in 3 seconds or less. Also, Stardark causes a Game Over if the player gets fully blinded by it, while Shadow Baldi is incapable of such ability.

I would prefer to keep that matter private. Please don't ask me if an idea by a different user is getting added. You are encouraged to focus on your own ideas, not others.

The remade design looks better. Also, the second character you provided kinda reminds me of a character I once made for one of my older games.

1. Oh ok. I see.

2. Tallulah does not have a copyright disclaimer on her page because pretty much nobody knows about her, and the franchise from which the character originated is very unpopular.

3. If your re-made character is higher quality than what you first submitted, then I will allow you to submit more ideas.

Also keep in mind I am busy with other real life stuff, so not all of your ideas may be added.

もっとオーディオクリップを作ってほしい場合は、遠慮なくお知らせください。

ゲーム内にすでに存在するアイテムを使用できます。たとえば、リンゴは赤いでしょう。または、必要に応じて、Monkey Dude にのみ与えることができるアイテムを複数の色で作成することもできます.