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patch 0.3.50.2

 lauched the game, alt+tabbed, game crashed

(not sure how to do it properly but here we are)

Platform information

  Game version: 0.3.50.2 Patron-Only

  Java version: 17.0.1

  JVM runtime total RAM: 162 MB

  JVM runtime free RAM: 63 MB

  JVM runtime max RAM: 2044 MB

System information

  OS name: Windows 10

  OS version: 10.0

  OS architecture: amd64

  OperatingSystemMXBean total memory size: 8173 MB

  OperatingSystemMXBean free memory size: 2992 MB

  OperatingSystemMXBean committed virtual memory size: 773 MB

  OperatingSystemMXBean total swap space size: 17868 MB

  OperatingSystemMXBean free swap space size: 10112 MB

Stack trace: 

java.lang.IllegalStateException: Frame buffer couldn't be constructed: incomplete attachment

at com.badlogic.gdx.graphics.glutils.GLFrameBuffer.build(GLFrameBuffer.java:257)

at com.badlogic.gdx.graphics.glutils.FrameBuffer.<init>(FrameBuffer.java:76)

at com.majalis.screens.NestableFrameBuffer.<init>(NestableFrameBuffer.java:29)

at com.majalis.screens.NestableFrameBuffer.<init>(NestableFrameBuffer.java:25)

at com.majalis.screens.NestableFrameBuffer.<init>(NestableFrameBuffer.java:21)

at com.majalis.screens.ScreenOrchestrator.ensureFbo(ScreenOrchestrator.java:572)

at com.majalis.screens.ScreenOrchestrator.render(ScreenOrchestrator.java:360)

at com.badlogic.gdx.Game.render(Game.java:48)

at com.majalis.talesofandrogyny.TalesOfAndrogyny.render(TalesOfAndrogyny.java:364)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics.renderWindow(Lwjgl3Graphics.java:103)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics.access$000(Lwjgl3Graphics.java:45)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics$1.invoke(Lwjgl3Graphics.java:80)

at org.lwjgl.glfw.GLFWFramebufferSizeCallbackI.callback(GLFWFramebufferSizeCallbackI.java:44)

at org.lwjgl.system.JNI.invokeV(Native Method)

at org.lwjgl.glfw.GLFW.glfwPollEvents(GLFW.java:3438)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:199)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:167)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:106)

---------- Autosave ----------

Autosaving loading failed due to: 

java.lang.IllegalStateException: Frame buffer couldn't be constructed: incomplete attachment

at com.badlogic.gdx.graphics.glutils.GLFrameBuffer.build(GLFrameBuffer.java:257)

at com.badlogic.gdx.graphics.glutils.FrameBuffer.<init>(FrameBuffer.java:76)

at com.majalis.screens.NestableFrameBuffer.<init>(NestableFrameBuffer.java:29)

at com.majalis.screens.NestableFrameBuffer.<init>(NestableFrameBuffer.java:25)

at com.majalis.screens.NestableFrameBuffer.<init>(NestableFrameBuffer.java:21)

at com.majalis.screens.ScreenOrchestrator.ensureFbo(ScreenOrchestrator.java:572)

at com.majalis.screens.ScreenOrchestrator.render(ScreenOrchestrator.java:360)

at com.badlogic.gdx.Game.render(Game.java:48)

at com.majalis.talesofandrogyny.TalesOfAndrogyny.render(TalesOfAndrogyny.java:364)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics.renderWindow(Lwjgl3Graphics.java:103)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics.access$000(Lwjgl3Graphics.java:45)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics$1.invoke(Lwjgl3Graphics.java:80)

at org.lwjgl.glfw.GLFWFramebufferSizeCallbackI.callback(GLFWFramebufferSizeCallbackI.java:44)

at org.lwjgl.system.JNI.invokeV(Native Method)

at org.lwjgl.glfw.GLFW.glfwPollEvents(GLFW.java:3438)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:199)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:167)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:106)