patch 0.3.50.2
lauched the game, alt+tabbed, game crashed
(not sure how to do it properly but here we are)
Platform information
Game version: 0.3.50.2 Patron-Only
Java version: 17.0.1
JVM runtime total RAM: 162 MB
JVM runtime free RAM: 63 MB
JVM runtime max RAM: 2044 MB
System information
OS name: Windows 10
OS version: 10.0
OS architecture: amd64
OperatingSystemMXBean total memory size: 8173 MB
OperatingSystemMXBean free memory size: 2992 MB
OperatingSystemMXBean committed virtual memory size: 773 MB
OperatingSystemMXBean total swap space size: 17868 MB
OperatingSystemMXBean free swap space size: 10112 MB
Stack trace:
java.lang.IllegalStateException: Frame buffer couldn't be constructed: incomplete attachment
at com.badlogic.gdx.graphics.glutils.GLFrameBuffer.build(GLFrameBuffer.java:257)
at com.badlogic.gdx.graphics.glutils.FrameBuffer.<init>(FrameBuffer.java:76)
at com.majalis.screens.NestableFrameBuffer.<init>(NestableFrameBuffer.java:29)
at com.majalis.screens.NestableFrameBuffer.<init>(NestableFrameBuffer.java:25)
at com.majalis.screens.NestableFrameBuffer.<init>(NestableFrameBuffer.java:21)
at com.majalis.screens.ScreenOrchestrator.ensureFbo(ScreenOrchestrator.java:572)
at com.majalis.screens.ScreenOrchestrator.render(ScreenOrchestrator.java:360)
at com.badlogic.gdx.Game.render(Game.java:48)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.render(TalesOfAndrogyny.java:364)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics.renderWindow(Lwjgl3Graphics.java:103)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics.access$000(Lwjgl3Graphics.java:45)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics$1.invoke(Lwjgl3Graphics.java:80)
at org.lwjgl.glfw.GLFWFramebufferSizeCallbackI.callback(GLFWFramebufferSizeCallbackI.java:44)
at org.lwjgl.system.JNI.invokeV(Native Method)
at org.lwjgl.glfw.GLFW.glfwPollEvents(GLFW.java:3438)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:199)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:167)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:106)
---------- Autosave ----------
Autosaving loading failed due to:
java.lang.IllegalStateException: Frame buffer couldn't be constructed: incomplete attachment
at com.badlogic.gdx.graphics.glutils.GLFrameBuffer.build(GLFrameBuffer.java:257)
at com.badlogic.gdx.graphics.glutils.FrameBuffer.<init>(FrameBuffer.java:76)
at com.majalis.screens.NestableFrameBuffer.<init>(NestableFrameBuffer.java:29)
at com.majalis.screens.NestableFrameBuffer.<init>(NestableFrameBuffer.java:25)
at com.majalis.screens.NestableFrameBuffer.<init>(NestableFrameBuffer.java:21)
at com.majalis.screens.ScreenOrchestrator.ensureFbo(ScreenOrchestrator.java:572)
at com.majalis.screens.ScreenOrchestrator.render(ScreenOrchestrator.java:360)
at com.badlogic.gdx.Game.render(Game.java:48)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.render(TalesOfAndrogyny.java:364)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics.renderWindow(Lwjgl3Graphics.java:103)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics.access$000(Lwjgl3Graphics.java:45)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics$1.invoke(Lwjgl3Graphics.java:80)
at org.lwjgl.glfw.GLFWFramebufferSizeCallbackI.callback(GLFWFramebufferSizeCallbackI.java:44)
at org.lwjgl.system.JNI.invokeV(Native Method)
at org.lwjgl.glfw.GLFW.glfwPollEvents(GLFW.java:3438)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:199)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:167)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:106)