An absolutely wonderful game!
Gorgeous visuals, good sound design, a lovely soundtrack and engaging gameplay that can be sometimes require a bit of extra effort, but without ever being punishing.
The lewd scenes are a treat, and I can honestly say I enjoyed all of it.
The story was quite short and fast paced, but considering the length of the game, it has to be. And yet it doesn't end up being too short, and it managed to hit some very touching notes. I'm a little embarrassed to say that the ending did kind of make me choke up a little.
I can only give it the highest possible rating of: I want more!
In addition, having read the PDF about the making of Deathblossom, I have a few things to say:
First off, it was a very interesting read. The amount of art and sketches was honestly surprising, but that probably comes from a place of not having developed a game myself. Reading your thoughts, your explanations and your path on making the game was honestly really lovely, and could only serve to make me enjoy the final product all the more after the fact.
Reading the process as the way things developed and evolved was something that I could only appreciate. Seeing how characters, both the main cast, as well as enemies, developed and evolved, seeing what got passed over, and what just never materialized: It fascinated me.
There's something about reading about the real world inspirations that adds a layer of depth that maybe isn't fully actualized in the game (And doesn't need to be), but comes to light in reading it. The explanation about the more dub/non-con scenes and themes puts to words what I feel I already knew myself, but have never tried to explain.
One thing I perhaps wish was included, was something about the different animal forms. In the game, Death offers a few pointers as to why the different enemies are shaped the way they are, and leaves the explanation of the protagonist's form in the hands of the player. Though I'd have loved to read what drew you to those choices.
All in all, absolutely stellar.