The zoomed in camera does make everything seem bigger and more intense, but wasn't very practical from a gameplay perspective. Would need a lot of camera adjustments to perfect, and idk if that's worth that much effort for 1 room. (zooming out for certain attacks, or based on distance from boss, etc.)
Viewing post in New Demo Comparisons 2 comments
Yeah, no "one size fits all" with this type of thing, and gameplay is definitely the priority. Plus, there are plenty of ways to get that same intensity without applying advanced camera work, by using tools like screen shake, lighting, music, etc. No doubt you guys will make your game the best it can be, keep up the good work.