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imo (v0.7F):

- the bear traps are too hard. I don't have the positions of the individual WASD keys memorized, I think of them as arrow keys; showing pictures of arrows would be easier, but just making it a left-right spam would be better still.

- part of the premise of the Backrooms is that you noclip into them; have you considered having the game start a level by literally having you noclip and fall through the floor/walk through a wall into the level? (granted, the need for a loading screen makes it awkward, but you could have us fall through the elevator floor, do the loading screen, then fall through the level's ceiling)

- why don't the sex animations have cumshots? if they do, the game goes straight to the loading screen instead of playing them (even tho there is a sound effect)

- I like having advanced options for levels, but maybe the menu should show the basic difficulty levels first? would probably be a better introduction for new players

- I would've expected a game about the backrooms to have procedurally-generated levels, but tbf I guess making a game do that is more work than I think, especially for a PWYW game

- also laptop thing makes it a pain to do basic inventory and upgrade stuff, especially now that you have to connect it to the company wifi first, and wait for it to load each page, and deal with it not even having tabs, and remember what the vaguely-named websites do. No me gusta, not really worth "immersion," especially with design choices to actively make it more annoying to use.
-- also also, text in laptop too small and scrollbar too skinny

(+1)

Thank you for the feedback! The issues you mentioned, including the difficulty of the bear traps, the suggestion to add arrow key visuals, the noclip entry idea, the missing cumshots in sex animations, and the level difficulty menu improvements, will all be addressed in the next update.

(1 edit)

...oh. ._. they will? uh, cool, thanks. (easy to forget that devs on Itch games usually read comments, and sometimes respond to them)(mostly I wish the load times were better but ig that's gotta be one of the harder things to mess with)