...oh. ._. they will? uh, cool, thanks. (easy to forget that devs on Itch games usually read comments, and sometimes respond to them)(mostly I wish the load times were better but ig that's gotta be one of the harder things to mess with)
Knowlessman
Recent community posts
(0.7.1 from pateron)
- Probably known about already, but the first-person titjob animation has a hard time not looking down Sybil's neckhole. Would prolly be improved by Sybil's model being moved backward a little. Been this way since at least 0.5.
- The way the 3rd-person camera for the anal animation is anchored makes it a bit awkward to see much IMO.
- Love the self-suck animation; it's also a bit awkward in first-person, but less than I'd expect.
- ...Dang, I wish my crappy laptop could play this above 5 or 7 FPS. 'XD The load time is surprisingly good for the framerate being like that. IDK, is there some kind of culling or something that could be done to make it easier to run that isn't already being done? If the game is trying to keep the entire map rendered at all times, that could be something.
- also laptop thing makes it a pain to do basic inventory and upgrade stuff, especially now that you have to connect it to the company wifi first, and wait for it to load each page, and deal with it not even having tabs, and remember what the vaguely-named websites do. No me gusta, not really worth "immersion," especially with design choices to actively make it more annoying to use.
-- also also, text in laptop too small and scrollbar too skinny
also there's a buzzing noise in first chase level; not sure whether it's there on purpose and supposed to sound like halogen lights, but it was pretty annoying. kinda sounded more like a glitched sound effect, like when computer freezes while playing audio. turning sfx volume down to half made it more bearable without keeping me from hearing other sfx
imo (v0.7F):
- the bear traps are too hard. I don't have the positions of the individual WASD keys memorized, I think of them as arrow keys; showing pictures of arrows would be easier, but just making it a left-right spam would be better still.
- part of the premise of the Backrooms is that you noclip into them; have you considered having the game start a level by literally having you noclip and fall through the floor/walk through a wall into the level? (granted, the need for a loading screen makes it awkward, but you could have us fall through the elevator floor, do the loading screen, then fall through the level's ceiling)
- why don't the sex animations have cumshots? if they do, the game goes straight to the loading screen instead of playing them (even tho there is a sound effect)
- I like having advanced options for levels, but maybe the menu should show the basic difficulty levels first? would probably be a better introduction for new players
- I would've expected a game about the backrooms to have procedurally-generated levels, but tbf I guess making a game do that is more work than I think, especially for a PWYW game
not sure if this is the one you mean, but there's one for spraying Darling (the vendor) as she's leaning through her window to grab a filled lube bottle.
took me ages to understand the hint for it too, I hadn't put it together that by Darling, they meant her, and by "in her stand," they meant the blackboard thingy she comes out of
v0.7F bugs:
- the opening cutscene (green-haired girl pointing) did this weird frame-flickering thing where it was trying to show a still frame looking down at her from above and look at her doing the pointing animation at the same time. Pretty sure if I had epilepsy, it would've fucked me right up. Pretty sure I had Vsync on. Haven't seen it happen elsewhere, but have only played a couple levels of this update.
- in tutorial, the horny spray doesn't show up in the player's hand; instead, when switched to, a floating can of it appears in the first room.
- game freezes for at least 3-5ish minutes while loading levels (eventually the bgm/sfx for the level shows up, then eventually game actually loads; I have no idea if monster is wandering during this time, I hope not). not sure to what extent that's just cuz my machine is old, but is a thing. it did this in v0.7P update too, but I could swear the freeze was somewhat shorter before.
gonna be honest, I am ASTONISHED if anybody actually both has one of those bougie-ass android peripherals and chooses to play itchio porn games with them, on their android, of their own free will.
I mean, I'll play a porn game on my phone, but hell if I'm rigging an entire keyboard or controller up to it in order to do so. I doubt this kind of "port" does anything but annoy people who are trying to search for games by device.
Game works better for me in Firefox than most in-browser games on here, but the exe completely crashes my computer. :/
It's kind of old and can't play a lot of games at higher than like 5 fps, but I don't remember seeing any other game freeze it until I hold the power button down, like this and Breasting the Maze do.
Afraid not, I still get that error. :/ My phone isn't very new, but it's pretty much always able to play games from Itch (altho it ends up crashing on them now and then), and I don't think I've ever seen this particular error before.
Fix for pc version works, at least. Not clear what the statues are for, though, if they do anything; standing near them doesn't seem to do anything. Also I guess "trading akes for lives" just means visiting the girls for healing? Also unclear IMO.
Honestly, unless many people have been chiming in saying they have played it with bougie android peripherals, it seems like too narrow a niche to be worth it. : /
For what it's worth, I have played a couple FPS's made for android with touchscreen controls, so it's not impossible. ...Still prolly not worth the time to try and port an existing game that way, since it'd affect how much of the screen could be visible, but generally speaking, it's a real concept.
NGL, the concept of getting a special keyboard or controller to hook up to an android is bizarre to me. If you have money for silly peripherals, you probably have a decent computer you could hook that shit up to and play games on a proper-sized screen for them.
Browser version seems to run fine on Firefox, altho it's a little small. The hitbox for that gear in the lower right is too big, though; there's like one pixel of clickability left for that bottom right inventory slot, and I can't hit the arrow to scroll the inventory at all.
Okay, going fullscreen gets rid of the gear, but still, annoying bug/oversight/??? (why is the box for that icon so big?).
they updated it and still didn't put an executable in the thingy
I guess if somebody had renpy and knew how to use it they could make it look like a game? sort of anyway? the script has script in it
there is ONE (1) porn image in the folders, with an image by Anasheya that they prolly don't have permission to have in there
least they didn't crop the watermark off ig
Still dunno what a super slash is (the big "farm" enemy only shows up between specific rounds for some reason, so it could be a drop that I missed), but it turns out Cherry's a bit more doable if you just stay at the bottom of the screen and spam dash when she uses the vertical projectiles. I'd call it a cheese strat, but it feels more like leveling the playing field.
Why are so many porn games so hard?
The most unfair game I've ever tilted at that was still technically beatable. :[ Movement is crap, AI loves telefragging me and firing off "counterattacks" when not damaged, can't clear the hazards without drifting into them, the "farmable" enemies get free hits on you when you leave the area... How did so many compelling ideas get implemented so very poorly?
And there's a SIXTH ROUND somehow?
Idea: If the checkerboard patterns on the walls glowed very slightly, the player would be able to tell whether they were actually moving or just rubbing their face on a wall without using the flashlight. It'd still be dark, but without the player actually being completely blind.
A map and some kind of useful in-game information *that you can check whenever you want to* (like what the generators actually do if they don't affect the power, and where they are, and whether you actually have to do the tasks or can just camp by the door for 8 minutes (it let me do that for the 1st night but won't for the 2nd)) would be nice as well, so we don't have to slowly piece together core game mechanics through hours of trial and error and cooperation like they're Dark Souls questlines. (Hell, I didn't even realize you could answer the phone until after reading through a couple dozen "WASD DOESN'T WORK" comments, not that the phone message is any less a waste of time than in FNAF; also it's impossible to understand.)(I know there's a Discord, but I'd rather not join a server just to learn things that should be accessible upfront.)
(Trying to give ideas that might be easier to implement rather than just telling you to fix the bits you already said you're having trouble fixing.)(Also trying to not be as bitchy as humanly possible; high-key hate that there was an entire movement in game design based around "force the players to either do QA-level trial and error or ask the ones who did in order to interact with the game.")
I did like how the glide mushroom can help you dodge her swipe-up laser. I noticed that. : ] Also Momo's Blofeld mechanic with the cat is fun.
Switching from a weapon to a health item felt kind of clunky IMO ("What is this, Zelda from before they invented good game controls?" : P), but then again I don't game primarily on PC. Maybe if I'd been using my controller I'd have gotten the muscle memory under control better.