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The game was shorter then I expected.

I understand that the ‘bug’ was the swap of abilities. but in the end, it felt like the game played out basically like any other player vs boss fight.

It wasn’t really clear at first that the heart pickups were for the ‘boss’ and you just had zones were you could attack from. (I felt like I had to hunt for spots I could attack from)… had I not accidentally ran into one of them, I wouldn’t have been able to kill the boss. at first I thought it was ‘if I was close to a heart I could attack’ which was just a side effect of how the first one I hit ended up.

game full screened ok for me.

Ah so you are suggesting having little identifiable spots on the screen to attack the boss. Yeah sorry, I probably should've implemented that in. The only reason I didn't is because I didn't want to lose time doing something else and also I wanted the player to have the feeling "Oh I'm smart" when they figured out where the attacks were. I'm sorry the hearts misguided you. Maybe in the patch I will add a little tutorial, possibly integrated with the bosses dialouge, and identifiable attack spots on screen. In a harder difficulty I probably would remove the ability to see the attack spots and you would have to find them on your own. Other than that, thanks for your review!