I liked the game, But it didn't really give the feeling I was the boss. It was a very fun game to play though, So I still rated high because it was very fun :)
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You Are the Boss's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #56 | 3.750 | 3.750 |
Sound | #66 | 3.432 | 3.432 |
Fun | #114 | 3.227 | 3.227 |
WOWIE! (Overall) | #131 | 3.091 | 3.091 |
Topic | #134 | 3.068 | 3.068 |
Simplicity | #136 | 3.455 | 3.455 |
Visuals | #193 | 2.750 | 2.750 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I remember, we talked on discord while we were working on our games :-) Cool how your initial idea of the game turned out! The boss could have used some nice animations, but in general it was fun to play! For me personally, it took me about 3 minutes to beat the boss :-D
Amazing music and cool idea. Nice, simple visuals. Maybe different attack patterns or things you need to dodge would be nice to keep things interesting.
cool game! it took me a minute to figure out what was going on, but once i did i enjoyed it. music was super stimulating and graphics felt clean. good job!
Ok so super creative idea and there is certainly nothing else quite like this in the jam. The gameplay is a little inconsistent though because you are still the player, and there isn't really a challenge because you yourself aren't taking any damage or risks. It feels a little quick-time-event-y just waiting for the E to pop up and putting the player in spots that they show up.
Thanks, I'm glad you enjoyed the execution of my idea. The challenge is to destroy the player in the fastest amount of time possible. I probably could make the actual player playing the game take risks. Maybe by decreasing the score by how many times you use a weapon, so the goal is to destroy the player with using the least amount of weapons possible. Would that be a better way to add risks in? Or do you have more suggestions. And thanks for the feedback.
Hmm, no I don't think so because there's not much the player can do about how many weapons he uses right. I think the player would just have to be attacking you back, you know? Sure it's fun to fight against your score but, there's no way to lose or fail in the end, only improve. Which is maybe ok if the gameplay was super super engaging? But I'm not sure what game does that... you can even die in endless runners right. Something like having the player move on his own and you have to use the best weapon for the occasion for where the player is (and you can actually aim your weapons and choose when they come up) would make it more engaging perhaps. I hope that makes sense. I'm sure you can iron it out.
The soundtrack it's perfect! I love the concept :3 Nice job!
I loved it, amazing job! The sounds/music is great and it's a good concept, also is it based on jsab?
Pretty cool, I did get the same ending three times tho idk if we are supposed to get more, and with good RNG I killed it in 40 seconds lol, very interesting idea!!
hehehe this was fun. i enjoy killing the player >:) i was able to do it in 70 seconds. the player is a tricky bugger!
Game looks nice, Love the music, got hyped when player said I can go faster.
Inconvenient screen size. I love download and play files I can play them forever.
Thanks for playing my game. Yeah I know the screen size is screwed up. I did provide a downloadable exe file for you unless if you don't have Windows. I based most of the canvas off of 1920x1080, and forgot I was publishing to webGL, so sorry about that. Make sure to go to your browser options and set the size to 30% - 50% if you are having problems. Whatever feels comfy.
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