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(+1)

I believe this game suffers from camera issues and visual indicators. The feeling of the game is like Sisyphus pushing the boulder up hill.  While checkpoints aren't necessary, a better distinction between what a platform is and what is background would've been nice. There were many times where I didn't know where to go because (especially for the bottom parts of the game) the platforms bended in too much with the background. Additionally, many parts of the game require that I take an unreasonable risk similar to that of something I would see in Kaizo Super Mario World. 

If you continue to polish the game here is what I recommend:

- Fixing the camera (preventing showing the blue skybox. You could do that by creating a script which bounds the camera between coordinates)

- Making platforms (atleast on the lower level) more obviously distinct from the background

- Fairer platforms (moving platforms tracks and falling platform differentiation)

The game has a lot of potential, and I strongly encourage you to look into polishing up the game a bit more. For 48 hours though, well done!

Thank you for your feedback, we have been working on polishing the game up from its initial game jam launch. Thank you for your recommendations, we will keep that into account moving forward. Thank you for playing and taking time to give feedback!