Hello! Thank you very much for your support, and I’m glad you like it.
While I'm not familiar with those plugins, just from the names, I can understand what's happening:
What's happening is that plugins that modify the movement system, like those for pixel movement, will be incompatible with my plugin due to the way it functions.
As you know, RPG Maker operates on tiles, unlike other engines that work with coordinates. The pathfinding system performs calculations based on the tiles between point A and point B and calculates those distances in real-time. Pixel systems divide the tile into a bunch of mini-tiles, creating the "Pixel Movement" effect, which, of course, the system isn’t set up to use as a reference for calculations.
Adapting that would be quite complex, as it would mean redesigning the entire plugin from scratch and also analyzing how Luna Engine and other elements work. I'm sorry I can't help you with this matter on this occasion. Remember, any plugin that modifies the general functioning of the base RPG Maker MZ can cause compatibility issues.
If I can help you with anything else, let me know. Best regards.