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Undermax

150
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205
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A member registered May 09, 2023 · View creator page →

Creator of

Recent community posts

It's a good idea haha

Hello, thank you for your question. In fact, I had no idea that Epic Games had the possibility for achievements or that you could upload your project there.

(Personally, I am not a big fan of EPIC, which is why I am completely unfamiliar with its functionality.)

Technically, it should be possible; however, it would require an API (similar to Greenworks for Steam), and creating that is quite complex. Therefore, for the moment, I must respond that I cannot help you with this request.

However, I will continue to investigate the possibilities of EPIC for the future.

Best regards!

(1 edit)

Hello! I'm sorry, but I'm not sure if I'm understanding your question.

Is your intention to avoid having to touch "Enter" twice to access the list of objects?

Could you please specify a bit more your question?

Because currently I don't find any problem with the plugin



Don't worry; You can use the plugins for projects of any kind you want. If you have any questions, I am here to help you. Greetings!

Hi! You Can Read everything here:

https://maxii1996.github.io/Undermax-OnlineServices/undermax/LicenceTerms.html

Hello! Well, currently the plugin only plays the music while you are inside the player scene. It does not support background playback. Implement that functionality It would require a relatively high modification of the plugin as many additional situations would have to be considered. I hope I have answered your question! A big greeting.

Thank you very much for your support! :D

Hello! Thank you for your message and support! The plugin is designed so you can adapt it to your project. What you want to do can be easily done with events. Here’s an example:


I really appreciate it a lot! 😁🥳

❤️

Hello. At the moment I do not use discord as a way of contact. Please use the support form :

https://itch.io/blog/694860/undermax-support-page


And explain in more detail what problem you have. Kind regards.

(1 edit)

Hello I understand what you're saying, but visustella made a plugin that does that a while ago. I left you the plugin here: 

http://www.yanfly.moe/wiki/Weapon_Animation_VisuStella_MZ


Take care!


Edit:


I don't know if it is compatible with tileset icons directly. Because I don't like working with the battle scene, I don't think I'll be able to make a plugin that allows me to do that.

Unfortunately not my friend, the plugins are exclusively for MZ. I don't work with MV. 

Hello! Thank you very much for your support; I'm very glad you like the plugins!

In response to your question, it's strange that you should have access to download the FULL versions of all the plugins that the bundle contains. (In the case of the gacha minigame, it should also include the effect files.)

Please try to see if you can download it from here:

https://itch.io/my-purchases

If you still have problems and are unable to download all the files contained in Bundle 6, then please contact me again, and I will send the relevant files to your email :)

Best regards!

And again, thank you for the support!

Hello! Remember that you can contact me directly using the Support form:

https://itch.io/blog/694860/undermax-support-page

Based on your question:

It is simply an iframe with the correct size that I have linked to my github pages where I have the code that allows me to edit whatever I want. You can also directly from itchio, but the problem is that they have to activate the CSS for your page, and you are limited to 5000 characters, which is very little. So this way, I have almost complete control of the Itchio page and I can do nice things.


Hello, remember that you can watch the video to see how the plugin works and how to use it correctly:


We will be answering each of your questions one by one:

- Regarding some parameters not initializing when you install the plugin, that's normal. You simply need to double-click on each field to load the default information and accept it in the popup window.

This happens because sometimes developers make changes to the defaults of the params or the args, as the array needs to be defined separately and a very long default is cumbersome to work with. That's why I prefer to do it this way.

Nevertheless, this should not cause you any problems.


- As for the position of the Spinner, I'm not sure which one you are referring to, but you can adjust the X and Y offset right there in the parameters. The configuration for each one is in each parameter.


- Regarding the Request Animation Frame, it does not occur for me, but it should not be a problem. That is more of a warning given by the console or Pixi. But it is not an error as such.


- If the buttons are being cut off... Well... It might be something to do with the Window Skin you are using, because as you can see, it displays correctly for me:



I recommend trying a different Window Skin to see if that fixes it.

- When you install the plugin, you are enabling the system to check for updates. You can't turn it off as such, but you can make it basically imperceptible.

For that, you can use a configuration like this:






- Regarding adding the current and online version, that would be possible to do, but it would need to be a separate plugin or an addition to a plugin you are using, as it would involve adding this additional text to the Title scene you are using and managing some situations.

That's exactly what the Pretitle scene provided by this plugin is for, allowing you to easily view this information.


You can get the current version of the game and the online version with the plugin commands already provided in the plugin.

I hope I have answered your questions!

Best regards.

A pleasure to have helped you! I remain at your disposal

Hi, thanks for your interest in my plugins! I hope you are doing well.

In response to your questions:

  • The plugin provides a plugin command that calls the Mini Game scene. So it is easily implementable.
    There are many plugins that you can find for RPG MAKER MZ that add Common Events to the menu with switch activation conditions. 
    So it would be quite simple for you to perform that action. It would only be a matter of adding a new option to your menu that launches a common event when executed and linking that common event to the mini-game. You should have no problems with this.

  • The mini-game itself does not charge anything, which means that you must manually add the system you are using with conditions and events. For example, if you have different currencies handled by variables, it is quite simple to manage. You create a condition that is "If my currency (Variable 1) >= X (The price you want) then you reduce that amount of the currency that is and run the mini-game, and if you do not have enough balance, then do whatever you want, or display a message, or give an error, or whatever you want to do."

I hope I have helped you with my response!

Hello! Thanks for informing me. I have already corrected it.

You can download the fixed Bundle from the corresponding page.

Greetings!

❤️ Thanks to you for helping me! :D

❤️

Thank you very much for letting me know! Sorry, I'll update it shortly, I'm trying to make a lot of changes and things at the same time and my head is racing xD

I appreciate you taking the time to help me solve this, I will immediately get to work finding a solution. As soon as I have something ready, I'll let you know here.

All the best!

Hello! Thank you for your comment!

I'm sorry to hear that. It seems that Itchio is not functioning correctly. Please try accessing:

https://itch.io/my-purchases

You should find all the downloads you purchased with your Itchio account there. If it doesn’t work, don’t worry, just let me know again and I will take care of finding a solution so you can access the plugins as soon as possible!

Thank you, and I apologize for any inconvenience caused.

Hello! Thanks for your comment! 😀 You should have access to the download from your itchio library:

https://itch.io/my-collections

If the problem persists and you cannot download the plugin, contact me again and I will send you the link. All the best!

Hello! Received perfectly! I will give you an answer soon! All the best !

Hello! Thank you very much for your support! I don't know how that plugin you attached works, but I can try to do it. Due to the file system used in NW.js and the browser's security restrictions, there are some impediments, which can complicate development (This already happened to me with the Itchio plugin) I can only guarantee that if I can get it to work, the system would work on Windows systems. Is that okay for you? I would need more information on how you want the plugin to work.If you want, you can contact me via email and give me a more detailed explanation there:

https://itch.io/blog/694860/undermax-support-page

I send you greetings! 

✔️ Replied by email

Sure, please send a email here:
https://itch.io/blog/694860/undermax-support-page

I've seen the video. If you are so kind, please send me all the "movement" files of the cats (Give me all the skins you have problems) So I can test them and also attach the configured JSON of the plugin. (Right click and copy the entire string of the parameters so i can analyze it) 


At the moment I can't draw any conclusions, but I can think of 2 possible scenarios. 

1) Something is configured wrong.

2) The crop size is affecting visibility.


https://itch.io/blog/694860/undermax-support-page

Don't worry. But I don't understand what you need to add to the plugin. I mean, I don't make banners, I just make the code. Then each user must adapt it to their project. If there is something specific that does not modify the main operation of the plugin, you can request it here. All the best!

Hello how are you? I'm glad you are interested in the plugin. I understand what you want to do, but remember that these systems are usually Banners and Videos showing animations of what is achieved.And they are usually more detailed than this plugin. While the logic of the gacha system is similar, keep in mind that this plugin is a little more limited by its design and how it is built. Remember to try the DEMO and if you liked it, the FULL version will be the same but with the advantages detailed in the comparison table.I remain at your disposal. All the best!

Hello, thank you for your question.

As of now, the plugin only generates bars directly from colors and not with custom images.

I am currently a bit delayed, but if I have the opportunity in the next few days to release an update with that functionality, I will let you know.


Best regards!

.Hello,


It's a pleasure to greet you. What you're mentioning sounds quite unusual.


My suggestion is to make sure that you have everything set up correctly (check the file names, paths, etc.), and use the latest version of the plugin. If the problem persists, check for any messages in the console (F12) when the error occurs.


It would also be very helpful to ensure that there are no compatibility issues with other plugins. If the problem continues after all this, I would appreciate it if you could provide details, possibly with photos or a video, of the specific moment the error occurs, showing in detail how and when it happens so I can draw some conclusions (you can also contact me through the support page and attach a demo of the project if you wish). My goal is to replicate the problem to find a solution.


Best regards!

Hello how are you? That is very strange because the JS files should not be analyzed, I have a Norton 360 Premium subscription, and I can guarantee you that everything is fine.

Perhaps it is due to the configuration of your antivirus. Anyway, you can read the plugin code with any text editor and you will notice that there is no malicious code in it.

So don't worry, you have my guarantee that everything is fine!

All the best. If you have anything, I'm here to help you!

Hello! At least this plugin should not cause any incompatibility problems. All the best!

Hello, the plugin is made in a somewhat cautious way, so a small change could cause strange behavior, anyway try writing to me privately so I can send you an adapted version to see if it is what you were looking for!

https://itch.io/blog/694860/undermax-support-page

All the best!

Thank you! It's important for me to reciprocate the support in the same way! If I manage to update it in the future or find a solution, I will update it as a devlog!
A big greeting!

Hello!

I have been trying to get it to work and adapt it for quite some time, but given that the plugin depends on many functions from Scene_Items, its functionalities are not available during battles. (In fact, personally, that's why I usually don't make plugins related to battles because they are a headache.)

I even tried to create another dedicated plugin in an attempt to simulate its operation, but I cannot get it to work properly. Here's a proof of what I have attempted at least xD


But as you can see, the filters are not resetting correctly, and I don't understand why. It's as though the Window Items in battle are not refreshing things once the filter is applied... I'm sorry, but I think I won't be able to fulfill this request. :(