p90 rush b simulator
38,201,231,17
the low firepower of the player combined with being unable to shoot up or down turns the game into a damage boost simulator ,which results in some enemies like the ones that knock away your platforms are much less scary that the ones than can chase you everywhere(esply when the terrarin/dodging space is limited,)
(special mention to the ball head enemie which while dumping a lot of bullets around,also chases you everywhere while also being tanky
i also hate the HAHAHA enemies unsurprisingly)
as a result,the stages that spawn enemies slowly become a breeze and vice versa
might have went better if it were just a timer instead of king of the hill so the player does not need to be glued to the candle
the build your own stage sounds great in paper and i had a lot of expectations for it, but having to do it in a shmup style makes it feel more like a choir instead unfortunately
hate to agree with the other guy but this might be the weakest entry so far,the art is amazing as usual but unfortunately i am a man of gameplay first