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Is it the intent as you walk towards a transitionary door that you can't walk backward after a certain point before you actually cross the threshold? I've experienced this a few times - had a draw card benefit for opening locks so the need to backpedal to the pedestals was there most of the run, had to kind of trick the camera to see the X on the pedestal to place the card (soup kitchen for example).

Yeah, this is how things currently work. Could be something we could improve on in the future, but as a tiny team with very little time to make this prototype we've had to chose our battles when looking at which sides of the game to focus on.