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How are you doing lighting? Is it enabled on all the objects? Do you have any shaders for materials? Bump maps, etc., are not supported.

there was no lighting but I figured it out. I had a mesh with a material but no texture. and that dark blue in the picture was the same base color of that material.

I don't know why it overrode other materials (and only on nodes not the first one selected) but that was it

Good job figuring it out.