When we think of evil as a concept, some words come to mind: disturbance, death, curse, bad luck, anguish. Evil takes on many faces, manifesting in various ways; it is what saddens us, weakens us, and destroys us, whether symbolically or literally. In Her Deliverance, Sister Isabel and Father Charles, characters visited by evil, which infiltrates the gaps in the goodness of those who allow themselves to be foolish, here motivated by religious conviction. It is up to them to intervene to try to restore the player's state of consciousness.
Here, evil is revealed through challenges of varying complexity; sometimes immense, sometimes subtle, it can present itself as a labyrinth, a glimmer hidden in the darkness, an ambiguous decision between improving or worsening the situation. Constantly, the game keeps the player in suspense about how that evil will manifest, with the interpretation of each event depending on how the puzzles are solved—perhaps revealing more about the player than about the game itself.
When we think about the role of faith in both endings, a doubt arises: does it represent salvation or just a vain attempt to resist the inevitable? Her Deliverance explores the perception of right and wrong in the face of the inescapable, highlighting the effort to survive against the evils of the mind. Ultimately, surviving is a matter of transforming doubts into certainties—or vice versa—as needed. Perhaps, in this way, the player finds deliverance; if not literal, at least symbolic, by accepting the natural course of things and understanding that moving forward means embracing this reality and starting anew from it.
Warning: Contains a light hint of Abra.