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(+1)

Hey, thanks for the feedback. A lot of what you are saying makes perfect sense. Keep in mind, it's the alpha, lots of things left to add - and plenty of what's already there needs to be polished. 

There will be more NPCs, more events, more equipment, more spells, more skills, etc etc etc.

The build currently has most of summer, the following seasons are coming. I'll have new gameplay in each season, and more ways to change the inn once you've restored it.

The frequency of night dialog is absolutely going to be tweaked and there's already a few fixes in the next build for sequence breaking. 

As for bad builds etc - there really isn't a fail state in the game right now, and it's far from being fully balanced, I would simply say not to stress about it too much. It's pretty hard to end up in a spot where you ruin your file since the play is essentially endless.

np.

For reference, "restored" is level 6? Haven't quite gotten there yet, took it slow so i'm in fall but still lvl 5. Customization post-lvl 6 sounds exciting.

Good to hear fixes are being implemented, and thanks for the overview.

I'm well aware there's no actual "bad build" beyond like the first two weeks, i'm not particularly stressed but i saw some posts on another thread where players were grappling with it early on.

It's already been mentioned by others, but i can't wait for lucy to get more outfits as well, tho i understand that's very art asset intensive.

(+1)

Yeah restored would be level 6. Right now it's sort of the last thing you do, but it's intended to be the jumping off point for further content. 

Thanks again for the feedback, I really appreciate it.