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Yo, just a question! (You could also take this as an interview and/or suggestion)

Are you planning on adding multiple endings to the game, or it will be linear?  I'm talking like, at my pov, I really want to stay only with Roxy as is one of the characters I liked the most through the game (and it's pretty cannonically accurate).

With that said, are you planning on adding a system to only end up with just one, if so some or even all of the girls? Of course it will take a lot of work, but having something like this with multiple girls endings would be awesome.

I also thought on some system that could maybe be helpful for you or spark an idea of what to do about that. 

What I had in mind is, while you can progress the story without choosing any specific girl, when you hit that last point of the game, or at least pretty close to it, it would unlock for you "exclusive love events". It's not just for sex, nor like any other event, it will be exclusively focused on the relationship side of things, taking into account the feelings of both parties, so instead of a "no love feelings" thing, it would be exclusively "I want to marry you" feelings or something.

Think of like, you have unlocked all of the scenes with that girl, she's 22/22 (hypothetically saying), and now you can do 3 extras heart scenes, that will transform her into a partner of yours, a love interest, and you will get an ending related to that.

I would love to hear your opinions on this, please!

Generally I don't like the idea of having multiple 'routes' in a game like this because I don't like the idea of missing out on content. I decided early on that I wanted to craft a game where the player could see all the content in one go, not artificially inflating the playtime to pursue multiple endings.

So to answer your question, it's likely not going to happen, all the characters will get their time to shine equally in the same playthrough.

The only exception is the 'secret route' that's been evolving over the past couple of updates, but I shant talk about that much more...