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(6 edits) (+2)

Currently writing a game for 2 to 4 players about wishes, twisted consequences and self-reflection. The main character is about to have their greatest wish magically granted, but first they will have to live through fragments of the future where the other players will show the terrible consequences of going through with it.

At the beginning I wanted for it to be a very short game (the mechanics are extremely simple after all), but the need for safety tools (depending on the group, it could get rather heavy), the decision to make it accessible for people who never played RPGs before, and the addition of some prompts to spark the players' imagination forced me to give up on the word limit achievements.

Still, I'm confident I will be able to have it done before the deadline. I have been reading and writing TTRPGs for some time, but the prospect of really completing a project appeared so distant that it was discouraging at times. In this situation, this jam has been an exceptional gift for me, infusing me with the drive to finally put together a finished product (simple but tight, and without needing to worry about art or layout), so I feel really thankful for the opportunity.

I hope you will enjoy the game at least as much as I'm enjoying writing it!