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The jam is on! What's everyone working on? Sticky

A topic by Binary Star Games created Sep 30, 2024 Views: 290 Replies: 18
Viewing posts 1 to 15
HostSubmitted(+1)

I wanna hear about it!

Submitted(+2)

I made a tiny and loose game (if we can even call it so) that I can play with my newborn. It’s designed to be super simple and relaxing, giving me something to during burping sessions in the middle of the night. The itch.io page is out now.

(+1)

What a gorgeous idea.  Reminds me of imagination games I used to play with my brothers as a kid.  Thank you for sharing.

Submitted (1 edit) (+2)

I have a really big project I've been working on for ages so the idea of trying to do something different in 1000 words with no images or tables sounds really refreshing. Not entirely sure what I'll get up to yet but I'll update if and when I get an idea :)

EDIT: Okay, it looks like I'm doing an Endless Eight simulator.

HostSubmitted

I forgot to post it here in my own dang topic! I submitted a “hack” of Slayers to make it more of a heist game. (It’s a “hack” because it’s basically just taking the spirit of heavy asymmetry plus the resolution method to a more out-there conclusion).

Submitted(+1)

I made a game playing around with the practical aspects of what it would be like to live in the kind of high tech future where access to all kinds of accessibility devices and medical aids would be like, kinda to make a point about assistive devices and aids and also just because I played Cyberpunk 2077 not too long ago and it's been on my mind.

Submitted(+1)

I am creating expansions for my own games: misions, rules, etc. I have a lot of ideas and, more often than not, the fact of not having pictures or all the layout work pushes me back. This jam is a great way to give all that a push.

Submitted(+2)

I started working on a dungeon crawler game with cards representing chambers and it turned into more of a print-and-play and less of an rpg but there are some roleplay/improv elements at least lol. It's based on an nugget of an idea I've been toying with since I was a kid and this is a good excuse to develop it into something playable. The first few playtests have gone pretty well!

I couldn't keep it under 2000 bc of all the info for bosses, monsters, items, traps, etc., but there's no ordered lists or images and it's under 5000 at least 😅

(+1)

Taking the challenge of minimal worldbuilding to heart, I'm building a TTRPG in 2 parts:  squire and knight.  There's basic mechanics for making skill checks and leveling but that's about it.  It's currently ~530 words.  Debating if it needs a combat system, but I might have to rework a lot of stuff and end up doubling the word count if I do that.  

I don't think I'll be able to playtest it before the jam ends, but if people would like to take a look at the draft and provide feedback it might help!

Submitted(+2)

I’ve just submitted my entry. I’m a big advocate of using stuff you already have lying around and so the game transforms any printed prose (leaflets, letters, newspapers, anything! etc) into a dungeon. You need to fight every word with a party made from the letters of your name.

This is the first ever jam I’ve submitted to, hopefully I’ve met all the conditions! Thanks for creating it and encouraging creativity.

Submitted(+2)

Yo I saw your thing and it's so freaking cool. Will provide a proper comment on the submission page later

Submitted(+1)

Wow, thank you :)

Submitted(+2)

posted a little while back, but i wrote a very short game about the feeling of leaving your childhood hometown for the last time. tried to hit as many of the nightmare mode prompts as possible, but i love writing expository prose a little too much, it seems ^^" 

Submitted (6 edits) (+2)

Currently writing a game for 2 to 4 players about wishes, twisted consequences and self-reflection. The main character is about to have their greatest wish magically granted, but first they will have to live through fragments of the future where the other players will show the terrible consequences of going through with it.

At the beginning I wanted for it to be a very short game (the mechanics are extremely simple after all), but the need for safety tools (depending on the group, it could get rather heavy), the decision to make it accessible for people who never played RPGs before, and the addition of some prompts to spark the players' imagination forced me to give up on the word limit achievements.

Still, I'm confident I will be able to have it done before the deadline. I have been reading and writing TTRPGs for some time, but the prospect of really completing a project appeared so distant that it was discouraging at times. In this situation, this jam has been an exceptional gift for me, infusing me with the drive to finally put together a finished product (simple but tight, and without needing to worry about art or layout), so I feel really thankful for the opportunity.

I hope you will enjoy the game at least as much as I'm enjoying writing it!

Submitted(+2)

We have submitted two entries! One is a variant on our -Bound System with a small scenario involving a city and the apocalypse included called "Half-Bound". The other is a tarot-based and ominous cave diving experience, "Katabasis". Both were a blast to make for this Jam!  

Submitted(+1)

I just wanna say thank you so much for making this jam. It was really nice to just write something and put it out there with no expectations on myself or anything. I think that's the purest form of expression I've been able to achieve in quite a while.

HostSubmitted

No problem at all!

Submitted(+1)

This jam was fun! I just submitted Black Currents, a short (but hopefully pretty replayable) game about people sailing on the back of dreadful Beasts to navigate the black river-streams that run through their desolate reality. One person plays the Beast, the others are the sailors, everyone tells the story together.

Submitted(+1)

I have been working on a D12 system for years. The full thing with classes, subclasses, spell lists, monster lists, etc to fit in a big 8.5x11 sourcebook. As an exercise I tried to distill it and my design philosophy to its pure essentials. In doing so I have reduced it to a double sided 11x17 folded into a booklet. I am debating adding some sample archetypes of different genres to inspire the players, but I worry that it will reduce their creativity leaning on my work instead of creating their own.