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(1 edit) (+2)

Hey hey! Thanks for the in-depth feedback and praise. ❤️ We're happy you enjoyed the game.

We had a lot of trouble finding appropriate voice sound effects (we tried instruments, pen scribbles, stock voices...). What you hear in the game now are just bi's and ba sounds we recorded ourselves that play at a random offset and get a random pitch. 

The lines where it gets high and short are originally lines where the general pitch of the voice becomes lower (for sad voices) or higher (for happy or scared voices). We're aware of an issue right now where the sound becomes insanely high pitched and super short on these lines if you play the game in certain browsers. (super confusing bug tbh 😀)

As for the other sound effects, I'm happy that you generally liked them! I'm not a sound designer by trade, and it was my first time trying to add 'realistic' sound effects to a game. I also think Tijmen's (great) music really helped. I'l definitely go in with a fresh ear and rebalance the sound a bit once the jam rating period is over. - Joran

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The bi-ba dialogue is a perfect solution honestly! From what little I’ve played of text-heavy narrative games I think quite a few of them choose to go down this route. I think the specific bi/ba samples you used for this is really nice and fit the vibe.

Yeah I had a feeling that the pitch was only meant to rise a little bit but instead it shortens to a click xD

I tested on Edge and Firefox and it happens in both browsers, perhaps Edge might be raising the pitch a little less though.

For the first time working with real sounds you did a really good job! There are still some sounds which are a bit harsh imo, like the planting sound, shovelling the plant, picking up the watering can. The footsteps particularly stood out to me. I think you’ve incorporated sharp (metallic) sounds? I’m not sure something that harsh and audible was needed for this game, though the sound design itself is quite nice.

About the music – I find myself disagreeing with how much attention it demands, if that makes sense. Both in how it’s present in the “voice” frequency regions and how the melody moves around a lot and asks you to follow it. But I also felt it adds a hopeful touch and emotional weight which was essential to the heart of the game.