Good idea! Also, this is a bug fixed in the newest version on MEGA I think.
oh yeah, now drops are more distributed, btw i feel like combat shouldn't end if the Scout has a Mon on her, i feel like it actually makes battles too easy to end if the last one happens to be a Stud or if you ignore the stud on the scout and finish off the small monsters, maybe it'd be better if the battle only ended when the scout has no Mon on her, forcing the player to try and Struggle to get free and end the battle