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(3 edits) (+2)

One particular mechanic I would like to play around with later is being able to encounter a really washed-up version of your character from a previously failed run (akin to a bones file from Nethack), so I suppose having sex isn't off the table. 

That being said, I don't intend to develop big, overarching features like owning a house, completing daily missions, or building a city. To me, these features sound like objectives for significant long-term meta-progression, but I'd like to keep that down to a minimum for a roguelike. I want to design RogueWeight to have value in how a player experiences a run, and not necessarily what a player expects to gain from trying to complete one.

(1 edit)

I agree, it is possible that way, but I just think that without it she wouldn’t be so interesting, but these are just thoughts.and I don't know where to grow further, it's just that the more you eat, the more absurd your character looks, it's fun but not exciting, perhaps😂, I even want to see the game as something fun and varied with sex scenes and possibilities... but still there are not enough enemies and dungeons, and maybe some mechanics with items such as full exposure,and customization