Yeah, writing an interactive novel every six months based on community polls is not easy. In fact it's really very difficult. Sometimes I have to put storylines on the back burner for a few updates until I've figured out how to deliver what I've promised. However, I do always get there in the end. Introducing a major character like Zoe requires a huge amount of thought and planning. So much so that I have had to push her appearance back to the start of Chapter 3. Tia, on the other hand, was never intended to be more than a throw away character. I don't plan any character development for her and she is not in the headmasters class, so I can add her into scenes without really thinking about it.
You're doing a great work, but remember that you're the author of your story. You can figure how to introduce things members requested, but the story is YOUR story and you need to go using YOUR pace and not somone else.
I like your story, but I admit I've thought for a while it was abandoned because there was no replies and P. page was offline.
Glad to have found you're still active and I've very appreciated the new content.
BTW there is a reason you set the 2nd chapter start at day 99? I fully developed the game at day 49, maxing any content and any single score...
(p.s.: I've put a stop on Maxine's protests not calling in my office until ready to unleash Debbie on her, so this solved a lot of slowing down problems... Trick for newbies.)
I didn't mean to suggest that Tia needs a backstory or that you change your story arcs, seems hard enough to do already when putting content in so far outside of linear order, just that there are 24 desks and 23 girls, and only one of the randoms has a name. :) I'll shut up now, and write Santa a letter about getting Sally in new outfit with Liz for Christmas.