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Seeing objects farther than the space in front of you was not a rendering quirk or limitation but rather a design choice. When I was originally making it for the jam, having to draw multiple sized sprites was not something I had time for so I didn’t implement it, and in the classic games that inspired the plugin (specifically Wizardry and the original SMT) you can’t see chests, etc, until they are in front of you anyway so it worked.

It’s not something I’ll be building into the plugin (it’s finished besides possible bug fixes with newer versions of GBS) but if you decide to use it, you’re more than welcome to build that out. 

Ok thank you for your reply!
I've just purchased and downloaded it, so as soon as I have the time I'll dive deep into it :)

Thanks for the support! Good luck :)

Thank you! ^^

It's definitely fun to mess with and while I'm still unsure I'll use it for a full project, I'll definitely include it in some gameplay segment. I've been going over the documentation & it's too bad doors and events cannot be shown like in the picture for more unique tiles... But I've found a laborious (but useful) method to switch some Background tiles for cases where I don't want to change scenes or the whole background, so that might help somewhat.

Not sure if you'll include more plugin features in the future, but even as it is, it's fantastic work :)