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Positives:

Excluding the character sprites, I like the style and art of this game. 

The GUI is nice and the sound design is good too.

The premise is interesting, and the beginning of the game seemed promising.

Room for improvement:

I've only played one route so far, and after it I'm not sure whether I'll play any more. It feels more like sadistic wish-fulfillment than a compelling narrative. Don't get me wrong, I saw the warnings before playing and I have no problem with such themes. However, the execution fell flat for me. The main character doesn't really ever struggle, and I'm not saying she has to be a good person or even be morally grey, but to at least see her selfish acts occasionally backfire would have been more fun. Not that she has to lose in the end or be brought to justice, after all there are plenty of well-written stories where evil triumphs, but before she wins there should be some type of conflict that makes you question how things will play out. Maybe Milo's obsession could get out of hand past what she initially desires, after all she seems the type to want to be always in control; or maybe at some point she starts to find him annoying and when she tries to discard him like with her other boyfriends things don't go to plan.

Conclusion:

The game was entertaining enough and didn't feel long-winded, however for it to be more than a popcorn thriller or a dark romance fantasy it needs something more.

As someone who's played out every single route (twice) and played both routes to the true ending, I can tell you it absolutely gets insane. I didn't know what Milo was going to plan and it definitely had me on the edge of my seat. By playing it all, you figure out very quickly that the MC had more of a hand than initially stated in the beginning, and that there are several moments of wanting to discard Milo or losing control of the situation. It's straight up terrifying, and more than once, my jaw dropped. I highly recommend playing all the routes before insisting that the narrative fell flat.