Controls might be close to final - in part because I've been sloppy. Letting player-two pause keeps breaking things. The easy parts are the hard parts. Strafing is deliberately walking-speed so that the fastest movement option is forward. Or backwards. Some of the new levels have jumping puzzles (floating puzzles?) that are just as easy in either direction.
The menu needs a do-over, which I've been avoiding, even as I've been shaving away wasted space. That code is two years old and fragile. I'm gonna have to redo it from scratch, and I don't waaanna. Which should (should) be good news for passwords, because I found a stupid way to make that simple, and the menu code is bad enough that I'd rather do that.
As for the strafing/turning and gun jitter, I think your turbo button's on.