Hi,
I'm going to get super analytical (because that's my bag yo) these are also in order of when I encountered a thing or thought of a thing.
- Trust the player. We all play games as well as make them and with that come some expectations. I already was jumping around well before the sign told me to.
- Really loved the inclusion of sudo-narrative elements within the tutorial. The sign where it asks why the teleporters are there. Include that more?
- I like the little bit in lvl2 where you designed the level to allow the player to fail a jump, but then caught them after. Made me smile ;)
- The passable blocks are hard to read when moving. They are not that different from the solid ones. Maybe make that stand out a tad more. Not too much or it will be TOO obvious.
- I think I ran out of time because the game reset on lvl3. Had some awkwardness with a slight difficulty spike there. (got it on my sixth try by holding my breath and not blinking ;) )
- Last level is similar, with the number of mistakes I was making I struggled. However, once I did it I felt SUPER awesome!!
Good job again mate,
Atomic Brainbag