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Game URL

http://fiuffybunny.itch.io/bipos-adventure

I'd like feedback on

  • how clear are the tutorial signs
  • is the game too difficult
  • what do you think of the graphics and/or music

(+1)

Hello!! Your game was one of the first I played.

I am not the best at platforming, but I could not make it past level two in this. I think it was a mix of the time being too short and some of the blocks being small enough to easily fall off of. I think if you made the platforms two blocks long instead of one, while still keeping the short time, it might make it a good level of difficulty. Also, I loved the teleportation mechanic and figuring out where it would send me.

The graphics are charming and pretty and I love the soft monochromatic purple!

Thank you very much for the reply!

I definitely think I'm going to revisit this in a few days to make the difficulty increase more smoothly, so this kind of stuff is helpful. I would like if it were a nice game for beginners to try out, but I'm no beginner at platformers so it was kind of hard to judge what was too hard.

(+1)

what would get me in level two was the little back-and-forth section, because i would always hit the top of the next cranny and then fall to the bottom hhaa

(+1)

i agree, i think the timer should be a lot more lenient, and some of the jumping was a bit too pixel perfect and became frustating. but it was SOO CUTE! and very fun!

Yeah after hearing some people's thoughts I'm thinking I'll change a bit of the layout and make the timer longer. I want the levels to encourage exploration more than they do now, because that sounds more fun and less difficult.

(+1)

Hi,

I'm going to get super analytical (because that's my bag yo) these are also in order of when I encountered a thing or thought of a thing.

  • Trust the player. We all play games as well as make them and with that come some expectations. I already was jumping around well before the sign told me to.
  • Really loved the inclusion of sudo-narrative elements within the tutorial. The sign where it asks why the teleporters are there. Include that more?
  • I like the little bit in lvl2 where you designed the level to allow the player to fail a jump, but then caught them after. Made me smile ;)
  • The passable blocks are hard to read when moving. They are not that different from the solid ones. Maybe make that stand out a tad more. Not too much or it will be TOO obvious.
  • I think I ran out of time because the game reset on lvl3. Had some awkwardness with a slight difficulty spike there. (got it on my sixth try by holding my breath and not blinking ;) )
  • Last level is similar, with the number of mistakes I was making I struggled. However, once I did it I felt SUPER awesome!!
All in all, great job. I dug the graphics, a nice mono color color scheme is always great to see. And the feed back the player gets when jumping is awesome, the little :o face the cube pulls is great!

Good job again mate,

Atomic Brainbag

Thanks for the reply!

While I'm sure the majority of other jammers are quite familiar with standard PC platformer controls I also wanted some of my friends and family to try this out so I wanted to be very clear lol. Speaking of which I'm probably going to try to redo parts of the levels to make some of it a little easier so beginners can play more of it. When I'm doing that I'll keep these comments in mind, but I definitely still want that great feeling of beating a tough last level.

(+1)

You know, I didn't think of newbies or family so good catch on that one. Now I'm not saying hand it to the on a plate, I managed to beat the levels with some perseverance. However, I also had moments where I wanted to just quit. I think it stems from the time limit placed on the player, if I fell on the last level with 20seconds left I would just wait it out and try again the next one.

(+1)

hi! i realize you're probably still reworking this but i was able to get a little bit into it while going down my list. i think the game is a little tricky and the difficulty should be eased in a little more--the one 1x1 blocks were very tricky and probably should be introduced later on. with the controls it was often quite frustrating to get onto them + jump up and time the key presses. i didn't make it past level three and level two took a few tries. i will say i like your level design aside from that! you have a really good sense of how to teach your different mechanics, and i liked how the transporter was able to put me back to before a difficult jump so i didn't have to go all the way around again.

i think the graphics and music are both very charming!! i like your color palette and the softened edges on your pixelling--it's very pretty and easy to read.

i think the tutorials signs are very clear! i might even say some of them aren't entirely necessary: in some ways you already "taught" the z press by using it in the start page. i think that was a clever way to teach something. i think most of the others are just fine to leave in, and i could see the jumping being left in too as an extra hint. this is a gem for two weeks of work--excellent job so far!

I didn't really consider if the 1x1 blocks were difficult. I'll keep that in mind when I'm reworking the flow of the levels. I'm glad you enjoyed my music and pixels! Thanks for the feedback.