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(2 edits)

Update 14

You know you got your priorities straight when you take several months to do simple things. Oh, and I added some more stuff.

New Content

  • Added the Scallywag Jr.
    • This is a mini version of the Scallywagger that fires 3 medium cannonballs instead of 1 giant one. It fires 1 cannonball per second and each cannonball deals 6 damage. It is identical to the Scallywagger in all other stats.

Balance Changes

  • Increased the Mister Tiny's and Prayer Sprayer's firing speeds.
    • They both now have a fire rate of 12. I wanted them to feel more like you were absolutely spewing out bullets.
  • Rebalanced the Salt & Pepper.
    • It now deals 3 damage per bullet, has a fire rate of 7.5, has 12 bullets in the mag, and takes 2.5 seconds to reload. I felt it played too similarly to the Old Reliable, so I changed it.
  • Rebalanced the shotties.
    • The Mama Shotty now has a spread of 15 with no other changes. The Little Shotty now has a spread of 10 and shoots 4 shells per shot. The Papa Shotty now has a spread of 20, shoots 10 shells per shot, and has 2 shots in the mag.
    • The tighter spread makes it easier to hit an enemy with all your shots while the mag and bullets-per-shot difference give each weapon a different TTK and shooting-to-reloading ratio. The Papa Shotty kills grunts with one shot if you're close enough but spends a lot of time reloading while the Little Shotty needs 3 hits to kill a grunt but not much time is spent reloading. This should make all three weapons have equal appeal.

Gameplay Changes

  • The sawblade now deals a certain amount of damage every half-second of touching it instead of a set amount everytime you started touching it. This should make the damage more consistent because before this change you could suddenly take a ton of damage because you moved an inch and touched it twice.

Miscellaneous Stuff

  • Added a crosshair to make aiming easier.
  • Added a dashing trail effect to make dashing feel better.
  • Doors have an opening/closing sound effect now. It's just the dash SFX for now, but it's better than silence.

 

When you're focused on making new weapons and stuff, you kinda forget that you gotta work on other things too, like game feel.  I've still yet to do that enemy grabbing weapon I promised some time ago, but I have no doubt I'll get to it eventually. I want to do a few more weapons/items, like a weapon that does a charge attack and stuff. I think a good final total would be 20-25 weapons before I decide I've made enough. I also have some new stuff planned like explosive barrels, lasers, and other things to spice up the environment. I've been neglecting levels so much because making levels just bores me. I think adding more things to put into rooms will make it more entertaining for me because what I do for the game is 25% what progresses development and 75% what I want to do at that moment. Anyway, development's going good, hopefully whatever you're doing is also going smoothly.

Thanks for reading!