Well, here is my list so far:
What wend good:
"Cool prototype!"
"Still a fun and simplistic game."
"The game feels alive even if it's made with single-colored squares."
"Love the complexity (still got 5 stars on simplicity because of the visuals :D)"
"The random map algorithm is dope aswell"
"Nice game, so fast and smooth, No loading, Instant"
"Great idea! <3"
What didn't go well
"A little tutorial or more text would help."
"I didn't understand anything really. Would be cool if you made the game simpler and not having to change guns and enemies having numbers on them and i shoot them and sometimes they die sometimes they dont"
"I had a hard time distinguishing between the next level and new gun squares, but that's probably just because my color vision sucks lol"
"I didn't understand the numbers and the blue square projectiles."
"Very nice game, maybe little to fast for me, but that's a personal fault :p With some proper audio it would be really good."
"It needs some sound tho :)"
"Maybe add some sort of indicator to tell which way you are facing.""A little tutorial or more text would help."
Seems like the people who understood the game enjoyed it while for others it was just too complicated with too little explanation. People also seem to be missing sound.
So, my plan for the next Jam is easy. Spend some more time on explaining rules and maybe not make it as complex. Also, hope that quicksilver 0.4 is ready at that time as I believe that comes with a better Sound api so I can add those as well :)