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(1 edit)

That's a real shame about the music. The SFX were just a couple of bleeps, I'd rather have just music than any sfx at all.  Anyway regarding the condition, I still don't get it.  If condition is damage (and 100% = unit destroyed), then you should probably just call it Damage.  But that doesn't explain why sometimes the value was going down after I attacked something.

Condition 100% sounds like a unit is at full health - and that number should drop as the unit takes damage.

(1 edit)

In the revised edition of the manual it is now referred to as damage. 

Example: You have a unit of 6 tanks. All are in good condition. Your entire unit takes 60 damage. The damage is now 60. Your unit is attacked again and takes 80 damage. 60 + 80 = 140. Every 100 points of damage, 1 vehicle is removed. 40 points of damage remain. So you think your damage has gone down, but that's just the overhang after offsetting 100 damages from the loss of a vehicle.