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(+1)

Nice visuals,  and the idea is good, but i found some issues that I think you might want to know!

As far as I went, all you needed to do is to hold the spacebaar and nobody could hit you haha, its really too much easy so its not so much fun.

You should try to implement restrictions to force the player, or maybe other types of enemies. Maybe flying doesnt really add that much to the concept and you should stay with a bug that doesnt fly and just changing layers.

There are other minor issues that you could check, like the bug its allways printed in front of the people, even if its in a further layer.

In anycase its awesome that you managed to make it for the jam! Great work!

Thanks for the advices and thanks for playing :D

Glad you enjoyed the visuals :) 

i've implemented a system to kill you every time you let 3 runners escape without hitting their faces so i think it should prevent the player from just holding down the space bar.

the bug where you are always printed in front of people is a big problem, i needed to change the bug position in hierarchy in Godot for him to be printed behind as far as i know, so in the way i designed the project it was made impossible to do without changing a lot of things and i was really running out of time :/

i'll try to correct all of this in a post jam build :D 


Thanks again for playing and fot the tips!

(+1)

Oooh, okey, I didnt really understand the mechanic, i was just avoiding the people! That makes it way more fun haha

Thanks again for playing and for the feedback :D