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That's been my experience with the melee/ranged difference, a lot of my melee units have useless turns because they cant walk through their own allies, so if they're ever blocked off they can't get close enough to attack. It's made me rely more on archers because I can back them away to make space for the 4 melee units i use

Allowing some or all allies to pass through other allied might be a feature in the future. It makes pathfinding a fair bit more complicated as each team will have to maintain its own A star grid.