Hi, I got some additional feedback:
- When I have Aspiring Prospector, its attack boost at the start of the combat doesn't increase attack of non-adjacent Familiars - but Prospector should be adjacent to all, so he should boost all Familiars I think.
- When I have a Crow with high attack (4300, see screenshot), random damage dealing becomes extremely slow (like 2-3 arrows / second), and the game is unplayable. I suggest changing the mechanics of random damage dealing, for example like this: There can be maximum of 30 (or choose other quantity) arrows from one source. Damage of these arrows will be be approximately [Attack/30] (their sum will be Crow attack). For example if Crow attack is 40, first 10 arrows will do 2 damage and next 20 arrows will do 1 damage. If attack is 300, there will be 30 arrows with 10 damage. For attack <= 30 nothing changes.
Edit: With this change there can be an imbalance with that enemy which takes only one damage at a time - crow won't be so effective against it.