Hello again! Can it be added that The Test, when observed by the player, freezes the characters?
Viewing post in BB 1 1/2 Ideas, Suggestions, and more! comments
Due to the large number of characters in my game, it would take a large amount of time for me to implement the freezing character feature. Sure, I could simply make a NavMeshAgent list in The Test's script, however, simply disabling them without other script configurations would lead to Unity log error overloads.