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Thanks, I'm glad you enjoyed it!  Nah, the bug you found was just poor game design on my part (not a beginner, but far from being an expert lol).  Some of the walls are given a tag(wall) that tells the player to jump even when the jump button isn't pressed - if (hit(wall)) { player.jump = true; }  I'll see if I can fix that lol.  In hindsight, I'm really glad I added that restart button XD.

(+1)

It's a very clever approach towards game design IMO... very cool idea! ^ ^ I had fun with it.