Really solid feedback. I'm always very conflicted about reroll, but I think I have found a good way to implement it; and there are also other ways for player to influence their recruit pool in the work.
Supplicant is indeed sort of imbalanced. It theoretically should have 1 less health, but that will make the player lose the second combat if they recruit supplicant and put it at the front (which is the intuitive way to position it). That's the only reason I didn't nerf supplicant, and I've yet to come up a good solution for it.