Ahh your games are always so solid! The visual identity of this is spot on, the innate contrast between fire and ice creates a good distinction between the player and enemies, the small sprite sizes are so effective, and THE LIGHTING EFFECT, I will not get over that, simple yet it creates such a good sense of depth in the space. The main gimmick is quite thematic as well and I enjoy it as a high score objective rather than strict level-to-level. It makes every playthrough new since the rooms are randomly generated! I also like how you have the conserve your energy attacks cause depleting that also ends the game. As it stands, the game does feel quite difficult and I was often struggling to properly regain enough energy. Either the drop chance from enemies are too low or having out-and-about pickups would be super useful. Otherwise, what an aesthetically cohesive experience ahhh