Thank you very much for your comments! ^^
It was all new for me, I was experimenting. With 2-months-experience with GDevelop, never done a visual novel interactive fiction, first time using AI video prompting… The central idea of the story was clear in my head, but my skills were very limited. It was a huge huge (huge) effort to get this game done, a lot of days planning, editing, writing, making schemes, prompting, solving problems, etc., and I´m very proud of the results.
The colours and scenaries are symbolic or metaphoric. The “present” is black and white. The past is static oil painting color style, with only a bit movement in some parts. “Happy” recent memories (Bregoán) or oniric parts are colorful (oniric parts has different style of colors) and with movement… There are some minor exceptions, but with a symbolic significance.
It´s like the sound. There are a lot of sound effects in chapter 1, but when Sara goes deeper in the “dream”, the sound effects slowly fade out. Only music remains.
And… You are right. I think this type of recipe would work perfectly for a film noir ^^