The idea behind this was to test new plugins and techniques to impliment into Sala's Escape. And given the trouble that I had making the combat system in this one, I'd say it was a good thing I did: if I just skipped all of this and tried to put a poorly tested system in Sala's Escape, the game would become a technical nightmare.
I do understand the concern over "overwork" and slow updates, but I can assure you everything is under control.