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One thing I forgot to say, at 10% default earnings on every sale, even with a non-optimised earnings model, I would guess that itch is probably raking in the dough.

That said, it seems a standard for every second half-finished and broken game to be ~700MB, so yeah, on consideration I share in your wonder.

Storage is cheap. Uploads and downloads are potentially expensive. Games with more downloads earn more money... capitalism! ʕ •̀ ω •́ ʔ