It's great. Just want to say that Steak_raw.glb is corrupted.
Joyless
Creator of
Recent community posts
It is extremely difficult to market an indie game without already having a following and a good game. It mostly comes down to luck, first impressions and resilience. It's difficult to get noticed on places like YouTube but the advantage is you can post as many videos as you want without being considered spam. You can post in game development communities, including specific ones (e.g. game engine, genre, itch.io) but you're very unlikely to get more than a couple people interested. If your game is Let's Play-friendly, you can try politely sending download keys to smaller YouTubers since they will do the marketing for you and give valuable feedback.
Feline Frequency is an endless AI-generated comedy show about a catgirl android, a cyber ninja, a zombie, and a blob of mochi. Each time you play, there's a new show just for you!
Note: To run Feline Frequency, you need a large language model and a good computer.
Teaser video:
Get it on sale for $1.00: https://joy-less.itch.io/feline-frequency

Upcoming cyberpunk RPG set hundreds of years into the future. Europe has been caught in an eternal war between two ideologically-clashing nations: the Western Empire and the Alliance of Eurasia.
You play as Earthworm, an Empire super-soldier on a mission to destroy the devilish Alliance and fight back against their rebellion.
The game explores themes of extreme polarisation and conflict in a futuristic setting while providing an action-packed adventure.
Current plan is to create a premium experience to be sold for $2-5.
The name of the game is "Blood For The Empire".
The "Average session duration" metadata input box has never made much sense to me, especially considering you can only set values like "A few minutes" and "About a half-hour". A game saying it takes a few minutes per session doesn't really tell me anything, since it's vague and could be referring to the length of a chapter, the length between checkpoints, the total length of the game, or the length you'll probably play for.

Considering a lot of developers put "total playtime" in their description anyway, I think that would be much more helpful to players in the metadata.
Hi everyone, I've long wanted a tool that automatically translates text in a window, but could never find one that suits my needs. So I spent a couple days working on a tool that does just that. It captures the foreground window with Tesseract OCR, translates it with a free web API, and overlays it over the window for a seamless translation experience.
Here's an example, cherry-picked for show:
If you want to try it, it's free and open-source. Enjoy.
Killer Switch is a 1v1 split-screen horror game where one player plays the role of a killer stalking the halls and the other plays as a survivor evading the killer.
Every 2 minutes, the hunter becomes the hunted as the killer and survivor switch places. The survivor has three lives before they perish, but could the killer be hunting their future self?Get it here: Killer Switch

Synopsis
Killer Switch is a 1v1 split-screen horror game where one player plays the role of a killer stalking the halls and the other plays as a survivor evading the killer.
Every 2 minutes, the hunter becomes the hunted as the killer and survivor switch places. The survivor has three lives before they perish, but could the killer be hunting their future self?
With six characters to play as, a procedurally generated map, and a unique survivor objective for each killer, every round is a new experience.
You can play against your opponent on the same device via split-screen, or host a match and play together over the internet.
Killer Switch will be available for Windows, macOS, Linux, Android and iOS, in English and Japanese.
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Credits
Joyless - Creator, Pixel Artist
May Parker - Artist
StarPieceMusic - Composer