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(+1)

Sorry for the great delay:

i did a few match against the crabs (lmao).
my feedback will be similar to what i've said to solitaire dev in the past, i suggest you to check his game and check the feedback he got in previous DDs. Of course you need to study balatro; and give a try to PuzzleQuest (Challenge of the Warlords). Puzzle quest will be super useful to you if you wanna implement a story in your game. 

Random thoughts:

- pls put the title of your game on its folder, prototype 4 is not optimal

- this game needs a lot (A LOT) of graphics, sounds and good telegraph to understand in a blink what's goin on. If you don't wanna mess with art/sound this project will be super hard for you

     - for example the crab move that halfs one of my rolls seems totaly random

- overall the idea it's there, it's also mobile freindly, so another way to success


Random rambling conclusion: dunno if this is a project just to get started into dev, or if this wants to become a full paid release. With the right skin, juice and addictive gameplay it could be a success. 

PS: for totaly unreleated reasons i was rewatching the original pirates of the carabbean trilogy... a crew of undead pirates that bets years of service on the flying duchman. The possibilities are endless, of couse consider a sexy appeal (strip dice game?) to gather money really fast.

GL

(2 edits) (+1)

No problem, I'm also still finishing up demos this week as well. I will check those games you've suggested out, as I haven't played most of them. I will change the folder names, I didn't think about it. I for sure want to implement graphics and I agree, I wanted to finish the gameplay loop for the game (which I did, all 12 bosses function) before investing into art and sound, a mistake I've made before. The crab will always choose your highest dice post roll and the tiny crab will turn it into a 3, the bigger crab into a 1. It's clear that I didn't make this more apparent and will work on clarity for sure going forward. I love the mobile idea and appreciate you bringing it to light. This isn't my first project, I have overscoped so many before it and thought a dice game would be of limited scope, but it seems the scope for the art and gamefeel might be bigger than I've anticipated and to answer your question, this is not to make money, just practice make game. I love Liar's dice, so I'm glad you brought that up. The story will come, as there are specific enemies I've written into the game and themed, but I'm gonna work on the more pressing issues first. Thank you so much for playing and giving me feedback on my barebones demo, the comments help a lot!