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(2 edits) (+1)

No problem, I'm also still finishing up demos this week as well. I will check those games you've suggested out, as I haven't played most of them. I will change the folder names, I didn't think about it. I for sure want to implement graphics and I agree, I wanted to finish the gameplay loop for the game (which I did, all 12 bosses function) before investing into art and sound, a mistake I've made before. The crab will always choose your highest dice post roll and the tiny crab will turn it into a 3, the bigger crab into a 1. It's clear that I didn't make this more apparent and will work on clarity for sure going forward. I love the mobile idea and appreciate you bringing it to light. This isn't my first project, I have overscoped so many before it and thought a dice game would be of limited scope, but it seems the scope for the art and gamefeel might be bigger than I've anticipated and to answer your question, this is not to make money, just practice make game. I love Liar's dice, so I'm glad you brought that up. The story will come, as there are specific enemies I've written into the game and themed, but I'm gonna work on the more pressing issues first. Thank you so much for playing and giving me feedback on my barebones demo, the comments help a lot!