Sorry for the great delay,
I like it a lot but imma be harsh (as always)
This game it's harder than nintando hard, mega man 1 and castlevania seems babby mario in comparison. Imo, this is a big mistake. Since this is not a level based precision platformer (let's imagine super meatboy or 1001 spikes), this challenge it's simply absurd. You cant "explore" when every mistake is a death. And since at every death you can lose a lot of progress, the patience of a player is immediatly lost.
i'm gonna be super harsh and say that some of the "traps" are not only super hard, but badly designed.
The intial screen could be something like firelink from ds1: on one side you have a super unfair challenge (catacombs), on the other an easier way (aqueduct to undead burg). This is not the case for your game. It's all death spikes guarded by monsters in the air, and monsters on the platform you wanna land; and since most things kills you in one hit, (and yet you don't know what you can kill with one hit) you need to experiment; you need to time jump to avoid or atk a mob in the air then avoid/atk the mob on landing. Let's also add a gatcha little green thing that jumps out from the acid lake. So not only it's very hard to explore, but i also need to memorize the 'bad spots'. Spelunky, 1001 spikes are fair because they (for the grand part) don't do gatcha, if you play carefully and see your surrounding, you pass almost anything without getting hit.
In one phrase, it's all too unfair, too soon. You lose the player right away and he won't be back. Of course, if your objective is to dev a iwbtg/rage game for streamers, forget everything. Great job.
The graphics. I like it, but yet again, the common player dosen't like someting that mixes nes and spectrum. All back blackground are seen as "lazy" and not as an art choice. Add to that, some spritework is confusing: for example at glance i can't even see the door to the primitive man that wants a fruit. Now where your intent to hide something ends, and bad spritework begin?
Even in the case that you want to dev a rage game, this gfx is not appealing enough for a consoooomer kid that watches streamers.
In the end, if you wanna dev for the fun of it, i have nothing to say: i like the gfx, the music and everything. Maybe i'll put some more checkpoints like VVVVVV or pogo 3d.
If you wanna dev for commercial, your players for this game are maybe 1000 in total. i can be super wrong, Harry Potter and the phil stone was refused by every pubblishing house. Of course don't give up on this, i'm one of those 1000 players
GL