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(1 edit)

This was a lot of fun! I'd love to see more levels in the future or some sort of infinite mode where the game automatically clears certain combinations to give you more room.

A couple of notes from my side:

  • I think a very brief, skippable tutorial would be helpful to teach players the mechanics for color matching zones, rotating pieces, etc.
  • It took me a while to realize what I though was two tiles in the "Next" queue was actually just one tile. Unless the building design in the top actually matters then I would just show the colored shape outline to limit confusion
    • Additionally isn't it just displaying your current tile and not actually the next one? Even without the text I associate that zone/layout of the screen as Next queue.
  • Not sure when if ever it make sense for me to overwrite previous pieces, I guess if I can put 3+ squares into the "right" color while only overwriting one square I'd be net +5 but still feels very rare.
  • It would be cool if overlapping buildings on the correct color had some sort of upgrade system. Then you can increase target scores for later level.

Thank you for playing and for the feedback ❤️

I agree with your notes and will tru to incorporate changes on next update. Gonna think how to squeeze it all. Thank you again for such detailed feedback!

(+1)

One other note: I tend to associate "x" with negative things UX/UI wise, so when I have a tile matched with it's respective zone color the "x" appearing within the tile to signal the bonus points kind of confused me. I think having an icon of some kind there is definitely helpful, but maybe a checkmark or plus sign instead.

Though come to think of it a "+" might also look like an "x" with the isometric view lol.

I totally agree with you, in the first round I totally misunderstood what the + meant, saw it as an X and tried to avoid placing it, and ended up only getting 50 points

(2 edits)

Thank you, it never occurred to me that it can be read as X!
Now it's a smiley face :)