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In first person mode (90 degree turns), when I turn, all of the light sources (lamp, event flashlight, etc) visibly move, e.g. when you turn to the left they move slightly to the right of where they're supposed to be, and when you turn backtow3ard them, they jump back to the intended placement. Is there a way to prevent this? It's kind of jarring.

(+1)

It's probably because of the "dynamic offset" that sprite shapes have. try giving them <mv3d:doff(0)>

(1 edit)

Thanks for the quick response! It worked great.