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(+2)

This is fun! I like that one player can focus on holding off pirates while another fixes the ship (or potentially a couple of people focus on different decks, since the enemies always start at the top). I didn’t get far enough through to be sure there aren’t other enemy types, but I would have liked to see a bit more variety earlier at least (though that might be a big ask for a jam game). The controls are pretty intuitive, though I wouldn’t have minded an in-game “J/Z to hammer!” hint. I got through my first round without ever quite working that out. (Getting interrupted by enemies makes it harder to pick up than it might be otherwise.)

(+1)

I wanted to implement something like that in the same way I had the down arrow over the staircase to show the players where the stairs are once, but having that pop up for just the *first* time the players repair was something I didn't have enough time for unfortunately.


At the very least, how to hammer nails is visually represented in the Controls screen