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(2 edits) (+1)

Thank you for being such a cool dev and taking my dyslexia-ridden feedback into consideration. This is how people like Gabe Newell build an empire.

I love these kind of games but I grew to develop a lot of impatience sometimes and when things aren't almost instant intuitive, i get confused and even side-blinded.

Right now i'm on a hype playing Half Life 2 due to the 20th anniversary update but after i'm done i'll try your game again.

Oh and uh. I didn't want to say as this sounds very stupid on my part, but may I ask tips on how to play that second game of yours? The one with the wizard? I understand the mechanics and i'm indeed FROM the era of such games but the modern ones spoiled me down. 

Even if i try my best to save my resources, my magic seems to do absolutely nothing to the enemies other than stagger than for a few seconds.

That said, your 3rd game, (the little red riding hood one) was very good and I hope you make more like it. With horror on it or not. I enjoy both.

Nice, I love Half Life 2, it's one of the all-time greats! 

Regarding the issue you're experiencing with my 2nd game, The Fall of Ravenwick Castle... currently the combat system is designed around casting magic at the feet of the enemies. As in, you cast a 'Seal' in front of a zombie, they walk into it, it triggers for damage. If I remember correctly, zombies currently take 6 or 7 hits to kill. I should probably add some sort of animation to indicate that the zombies are sustaining permanent damage after they've been hit by a spell... I'll add it to the list of improvements to make for the next patch.

As for Little Red Riding Hood... there's definitely going to be another game in the same style coming soon, hopefully by the end of the year!